![]() ![]() See Active Player, Nonactive Player Order. See rule 702.11, "Hexproof." Any Target ¶Ī spell or ability may require „any target.” „Any target” is the same as „target creature, player, or planeswalker.” See rule 114.4. See rule 407, "Ante."Ī keyword ability that precludes a permanent or player from being targeted by an opponent. See rule 702.85, "Annihilator." Ante ¶Ī zone used only when playing „for keeps.” Annihilator ¶Ī keyword ability that can make a creature particularly brutal when it attacks. See rule 702.37, "Amplify." Anchor Word ¶Ī word that precedes one of two abilities a permanent may enter the battlefield with. ![]() See rule 117, "Costs," and rule 601, "Casting Spells." Amplify ¶Ī keyword ability than can have a creature enter the battlefield with +1/+1 counters on it. ![]() See rule 811, "Alternating Teams Variant." Alternative Cost ¶Ī cost a spell may have that its controller can pay rather than paying its mana cost. See rule 602, "Activating Activated Abilities." Alternating Teams Variant ¶Ī multiplayer variant played among two or more teams of equal size. To put an activated ability onto the stack and pay its costs, so that it will eventually resolve and have its effect. See rule 702.129, "Afflict." Aktywny gracz (Active Player) ¶ See rule 702.40, "Affinity." Afflict ¶Ī keyword ability that makes the defending player lose life for blocking. See rule 117, "Costs," and rule 601, "Casting Spells." Affinity ¶Ī keyword ability that reduces how much mana you need to spend to cast a spell. Additional Cost ¶Ī cost a spell may have that its controller may pay (or, in some cases, must pay) in addition to its mana cost to cast that spell. The team whose turn it is in a game using the shared team turns option. This rule is modified for games using the shared team turns option see rule 805.6. See rule 702.63, "Absorb." Active Player, Nonactive Player Order ¶Ī system that determines the order by which players make choices if multiple players are instructed to make choices at the same time. Absorb ¶Ī keyword ability that prevents damage. See rule 701.25, "Abandon." Ability Word ¶Īn italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. To turn a face-up ongoing scheme card face down and put it on the bottom of its owner’s scheme deck. Słownik słów kluczowych, podstawowych pojęć oraz slangu. ![]()
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